FX Artist, In-Game Cinematics - Temp

Posted on Dec 14, 2018 by Blizzard Entertainment

Irvine, CA 92602
Leisure & Sport
Immediate Start
Annual Salary
Full-Time
Blizzard Entertainment's Story and Franchise Development (S&FD) team is a collection of industry-leading talent tasked with enriching Blizzard franchises on every front. We are storytellers who tell creative stories through a vast range of media formats. As part of S&FD, Blizzard cinematics invites you to join us as we pair with Blizzard's game development teams to augment our franchises with interesting characters, rich stories, and gorgeous designs. Be a part of an organization that inspires millions and continue to extend the reach of our franchises to entirely new audiences. We take pride in hiring the best, and joining Blizzard cinematics means joining a family of craftsmen who build and support one another, all dedicated to crafting the most epic entertainment experiences… ever. Our team is currently looking for a hardworking In-Game Cinematic FX Artist - Temp. Responsibilities: Take ownership of a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.) using various techniques in both 3D FX packages & Game Engines Work with lead artists to ensure timely completion of VFX Technical setup, integration, and troubleshooting of VFX Serve as an active participant in team art discussions, critiques, and reviews Research and collect reference to help guide the look of VFX Work within the established art styles of our wide-ranging IPs Requirements: Requires a minimum of 3 years' experience in film, cinematics, games, or equivalent education/work experience Experience crafting eye-catching FX using Maya, Houdini, After Effects, Nuke, Photoshop, and/or In-game FX systems. A prior understanding of physics and animation timing A basic understanding of real-time VFX and Particles Ability to adapt to various art styles Strong Communication Skills Basic Knowledge of Scripting Languages Pluses: Experience creating Procedural Shaders using various shader languages Strong Knowledge of Python or C++ 2D Animation background with a sound understanding of the principles of animation and timing Experience working with Volumetric and Liquid simulations Ability to build FX concept art Compositing Experience with Nuke or After Effects Houdini Power User Avid Gamer with extensive knowledge of Blizzard's IPs Previously worked on Cinematics for AAA Games Experience Developing a Pre-rendered or In-Game pipeline Application Materials: Demo Reel/Portfolio of work in digital format (website, blog, online album, googledrive etc.). Physical media will not be accepted Resume Cover letter (optional)

Reference: 598259498

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