3D Art Generalist - Unity

Posted on Nov 14, 2018 by MLB Advanced Media

New York, NY 10001
Leisure & Sport
Immediate Start
Annual Salary
Full-Time

MLB Advanced Media is looking to immediately fill a 3D Art Generalist position. You're the swiss army knife of our Art team and can solve a wide range of problems with well-rounded experience across multiple disciplines. You thrive on collaboration, have an eye for how to polish a game into perfection, and a natural curiosity for all parts of the creative pipeline.

Responsibilities:
  • Collaborate on the development of all visual aspects of our products
  • Employ cutting edge 3D graphics techniques including high poly modeling (Maya and ZBrush), baking normal and displacement maps from high-poly to game-res meshes, shader manipulation, modular construction and assembly techniques, including knowledge of baked and dynamic lighting models
  • Responsible for creating effective and efficient 3D models of natural and architectural environments
  • Deliver assets within the confines of real-time engine constraints and programming demands
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving

Requirements:
  • 3+ years experience in the video game industry on Console or Mobile AAA including one shipped title as 3D Artist or similar
  • 2+ years experience with Unity or significant experience with other AAA engines
  • Maya, 3D Studio Max, ZBrush (preferred), Photoshop experience and other current gen technical tools
  • Competency with rigging, skinning, and animation setups
  • Proficient in game-optimized complex hard surface modeling, UV editing, and the creation of layered textures using current gen tools
  • The successful candidate will be able to concept and create under minimal to moderate supervision

Bonus Skills and Experience:
  • Experience with Allegorithmic Substance, ShaderForge or similar
  • Particle/FX/Dynamic system experience
  • Experience with physically based rendering
  • Architecture or traditional art background

Submission/Portfolio requirements:
  • Portfolio, and/or reel demonstrating relevant artistic skills required. Please include 10-15 best examples of your work, 3-5 Texture Sheets including diffuse, spec and normal maps, and lighting examples.

    We truly believe we offer a unique opportunity for any technologist:
  • The opportunity to work with a world-class team of game developers
  • The opportunity to work with a world-class team of artists, designers and engineers
  • The opportunity to work on award-winning and complex apps and systems
  • The opportunity to have an influence on the innovation of products used globally by millions
  • The opportunity to work in a highly collaborative team environment
  • Amazing benefits including - 100% employer-paid Medical, Dental and Vision.

Reference: 561336684

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